Graphics::SceneRenderer Class Reference

A scene is a list of other objects, so we just iterate through the list and draw each in turn. More...

#include <Renderer.h>

Inheritance diagram for Graphics::SceneRenderer:
Collaboration diagram for Graphics::SceneRenderer:

Public Member Functions

 SceneRenderer (const Location &location, const SceneObject &scene)
 
- Public Member Functions inherited from Graphics::MultiRenderer
bool execute (Surface &surface) override
 Called to do some writing to the surface. More...
 
 Renderer (const Location &location)
 Constructor. More...
 
- Public Member Functions inherited from Graphics::Renderer
 Renderer (const Location &location)
 Constructor. More...
 
virtual ~Renderer ()
 
- Public Member Functions inherited from LinkedObjectTemplate< Renderer >
Renderer * getNext () const
 
bool insertAfter (Renderer *object)
 
Iterator begin () const
 
Iterator end () const
 
Iterator cbegin () const
 
Iterator cend () const
 
- Public Member Functions inherited from LinkedObject
virtual ~LinkedObject ()
 
virtual LinkedObjectnext () const
 
bool insertAfter (LinkedObject *object)
 
bool operator== (const LinkedObject &other) const
 
bool operator!= (const LinkedObject &other) const
 

Protected Member Functions

void renderDone (const Object *object) override
 
const ObjectgetNextObject () override
 

Additional Inherited Members

- Public Types inherited from Graphics::Renderer
using List = LinkedObjectListTemplate< Renderer >
 
using OwnedList = OwnedLinkedObjectListTemplate< Renderer >
 
- Public Types inherited from LinkedObjectTemplate< Renderer >
using Iterator = IteratorTemplate< Renderer, Renderer *, Renderer & >
 
using ConstIterator = IteratorTemplate< const Renderer, const Renderer *, const Renderer & >
 
- Protected Attributes inherited from Graphics::Renderer
Location location
 

Detailed Description

A scene is a list of other objects, so we just iterate through the list and draw each in turn.

Rendering is performed by calling Surface::render(). Surfaces are provided by devices so may be able to provide optimised renderers for their hardware.

Constructor & Destructor Documentation

◆ SceneRenderer()

Graphics::SceneRenderer::SceneRenderer ( const Location location,
const SceneObject scene 
)
inline

Member Function Documentation

◆ getNextObject()

const Object* Graphics::SceneRenderer::getNextObject ( )
inlineoverrideprotectedvirtual

◆ renderDone()

void Graphics::SceneRenderer::renderDone ( const Object object)
inlineoverrideprotectedvirtual

The documentation for this class was generated from the following file: