Graphics::ReferenceObject Class Reference

Reference to another object. More...

#include <Object.h>

Inheritance diagram for Graphics::ReferenceObject:
Collaboration diagram for Graphics::ReferenceObject:

Public Member Functions

 ReferenceObject (Object &object, const Rect &pos, const Blend *blend=nullptr)
 
void write (MetaWriter &meta) const override
 
RenderercreateRenderer (const Location &location) const override
 Create a software renderer for this object. More...
 
- Public Member Functions inherited from Graphics::ObjectTemplate< Object::Kind::Reference >
Kind kind () const override
 
- Public Member Functions inherited from Graphics::Object
virtual Kind kind () const =0
 
bool operator== (const Object &other) const
 
virtual String getTypeStr () const
 
- Public Member Functions inherited from LinkedObjectTemplate< Object >
Object * getNext () const
 
bool insertAfter (Object *object)
 
Iterator begin () const
 
Iterator end () const
 
Iterator cbegin () const
 
Iterator cend () const
 
- Public Member Functions inherited from LinkedObject
virtual ~LinkedObject ()
 
virtual LinkedObjectnext () const
 
bool insertAfter (LinkedObject *object)
 
bool operator== (const LinkedObject &other) const
 
bool operator!= (const LinkedObject &other) const
 

Public Attributes

Objectobject
 
Rect pos
 
const Blendblend
 

Additional Inherited Members

- Public Types inherited from Graphics::Object
enum  Kind { Kind::XX }
 
using List = LinkedObjectListTemplate< Object >
 
using OwnedList = OwnedLinkedObjectListTemplate< Object >
 
- Public Types inherited from LinkedObjectTemplate< Object >
using Iterator = IteratorTemplate< Object, Object *, Object & >
 
using ConstIterator = IteratorTemplate< const Object, const Object *, const Object & >
 

Detailed Description

Reference to another object.

Objects are owned by a Scene, so this allows objects to be re-used in multiple scenes, or to other classes which expose an Object interface.

Constructor & Destructor Documentation

◆ ReferenceObject()

Graphics::ReferenceObject::ReferenceObject ( Object object,
const Rect pos,
const Blend blend = nullptr 
)
inline

Member Function Documentation

◆ createRenderer()

Renderer* Graphics::ReferenceObject::createRenderer ( const Location location) const
overridevirtual

Create a software renderer for this object.

Parameters
location
Return values
rendererReturned renderer object

Return nullptr if object cannot/should not be rendered

Implements Graphics::Object.

◆ write()

void Graphics::ReferenceObject::write ( MetaWriter meta) const
inlineoverridevirtual

Implements Graphics::Object.

Member Data Documentation

◆ blend

const Blend* Graphics::ReferenceObject::blend

◆ object

Object& Graphics::ReferenceObject::object

◆ pos

Rect Graphics::ReferenceObject::pos

The documentation for this class was generated from the following file: