Screen.h File Reference
#include "Control.h"
#include "../RenderQueue.h"
#include <Data/BitSet.h>
#include <Platform/Timers.h>
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Classes

class  Graphics::Screen
 

Namespaces

 Graphics
 

Enumerations

enum  Graphics::InputEvent { Graphics::InputEvent::move, Graphics::InputEvent::down, Graphics::InputEvent::up }
 
enum  Graphics::ControlEvent { Graphics::ControlEvent::activate, Graphics::ControlEvent::deactivate }