#include <Blend.h>
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enum | Mode { Mode::XX
} |
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enum | Type { Type::XX
} |
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using | List = LinkedObjectListTemplate< Asset > |
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using | OwnedList = OwnedLinkedObjectListTemplate< Asset > |
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using | ID = AssetID |
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using | Iterator = IteratorTemplate< Asset, Asset *, Asset & > |
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using | ConstIterator = IteratorTemplate< const Asset, const Asset *, const Asset & > |
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Mode | mode () const override |
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void | transform (PixelFormat format, PackedColor src, uint8_t *dstptr, size_t length) const override |
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void | transform (PixelFormat format, const uint8_t *srcptr, uint8_t *dstptr, size_t length) const override |
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virtual Mode | mode () const =0 |
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void | write (MetaWriter &meta) const override |
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virtual Type | type () const override |
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| Asset () |
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| Asset (ID id) |
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| Asset () |
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| Asset (ID id) |
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bool | operator== (ID id) const |
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ID | id () const |
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virtual Type | type () const =0 |
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virtual String | getTypeStr () const |
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Asset * | getNext () const |
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bool | insertAfter (Asset *object) |
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Iterator | begin () const |
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Iterator | end () const |
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Iterator | cbegin () const |
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Iterator | cend () const |
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virtual | ~LinkedObject () |
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virtual LinkedObject * | next () const |
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bool | insertAfter (LinkedObject *object) |
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bool | operator== (const LinkedObject &other) const |
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bool | operator!= (const LinkedObject &other) const |
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static constexpr Asset::Type | assetType |
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◆ blend() [1/2]
◆ blend() [2/2]
The documentation for this class was generated from the following file: