DIscovery And Launch (DIAL)


DIAL—for DIscovery And Launch—is a simple protocol that second-screen devices can use to discover and launch apps on first-screen devices. For example, your can stream a video from your embedded device on your connected TV.


  1. Add COMPONENT_DEPENDS += DIAL to your application file.

  2. Add these lines to your application:

    #include <Dial/Client.h>
    static UPnP::ControlPoint controlPoint;
    static Dial::Client* myClient;
    // Call when IP address has been obtained
    void onIp(IpAddress ip, IpAddress mask, IpAddress gateway)
       // ...
       /* Use UPnP to auto-discover all DIAL-enabled servers */
       Dial::discover(controlPoint, [](Dial::Client& client) {
          // Are we looking for a specific device? Can match on friendlyName, UDN, etc.
          if(client.friendlyName() == F("FriendlyNameToFind")) {
             // Take a reference to the device
             myClient = &client;
             // Get an app and do something...
             auto& app = myClient->getApp("YouTube");
             // Keep this device
             return true;
          // Don't want this device, destroy it
          return false;
       // ...

See the DIAL_Client sample application.

API Documentation

namespace Dial


bool discover(UPnP::ControlPoint &controlPoint, Client::Discovered callback)
class App
#include <App.h>
class Client : public DeviceControl
#include <Client.h>

Public Functions

App &getApp(const String &applicationId)

Get application object by name.


applicationId – the unique application. A list of registered ids can be found here:


App& – Application object reference


Used by