Graphics::ReferenceObject Class Reference
Reference to another object. More...
#include <Object.h>
Inheritance diagram for Graphics::ReferenceObject:
Collaboration diagram for Graphics::ReferenceObject:
Public Member Functions | |
| ReferenceObject (const Object &object, const Rect &pos, const Blend *blend=nullptr) | |
| ReferenceObject (const Object &object, const Rect &pos, const Point &sourceOffset, const Blend *blend=nullptr) | |
| void | write (MetaWriter &meta) const override |
| Renderer * | createRenderer (const Location &location) const override |
| Create a software renderer for this object. More... | |
Public Member Functions inherited from Graphics::ObjectTemplate< Object::Kind::Reference > | |
| Kind | kind () const override |
Public Member Functions inherited from Graphics::Object | |
| bool | operator== (const Object &other) const |
| virtual String | getTypeStr () const |
Public Member Functions inherited from LinkedObjectTemplate< Object > | |
| Object * | getNext () const |
| bool | insertAfter (Object *object) |
| Iterator | begin () const |
| Iterator | end () const |
| Iterator | cbegin () const |
| Iterator | cend () const |
Public Member Functions inherited from LinkedObject | |
| virtual | ~LinkedObject ()=default |
| virtual LinkedObject * | next () const |
| bool | insertAfter (LinkedObject *object) |
| bool | operator== (const LinkedObject &other) const |
| bool | operator!= (const LinkedObject &other) const |
Public Attributes | |
| const Object & | object |
| Rect | pos |
| Point | sourceOffset |
| const Blend * | blend |
Additional Inherited Members | |
Public Types inherited from Graphics::Object | |
| enum class | Kind { XX } |
| using | List = LinkedObjectListTemplate< Object > |
| using | OwnedList = OwnedLinkedObjectListTemplate< Object > |
Public Types inherited from LinkedObjectTemplate< Object > | |
| using | Iterator = IteratorTemplate< Object, Object *, Object & > |
| using | ConstIterator = IteratorTemplate< const Object, const Object *, const Object & > |
Detailed Description
Reference to another object.
Objects are owned by a Scene, so this allows objects to be re-used in multiple scenes, or to other classes which expose an Object interface.
Constructor & Destructor Documentation
◆ ReferenceObject() [1/2]
|
inline |
◆ ReferenceObject() [2/2]
|
inline |
Member Function Documentation
◆ createRenderer()
|
overridevirtual |
Create a software renderer for this object.
- Parameters
-
location
- Return values
-
renderer Returned renderer object
Return nullptr if object cannot/should not be rendered
Implements Graphics::Object.
◆ write()
|
inlineoverridevirtual |
Implements Graphics::Object.
Member Data Documentation
◆ blend
| const Blend* Graphics::ReferenceObject::blend |
◆ object
| const Object& Graphics::ReferenceObject::object |
◆ pos
| Rect Graphics::ReferenceObject::pos |
◆ sourceOffset
| Point Graphics::ReferenceObject::sourceOffset |
The documentation for this class was generated from the following file:
Public Member Functions inherited from
1.9.1