Flash memoryο
Introductionο
ESP8266 flash memory sizes vary from 512Kbytes on the ESP-01 up to 4Mbytes on the ESP12F. Up to 16MBytes are supported for custom designs. Rp2040 has similar support, and the Esp32 has enhanced VMM (Virtual Memory Management) hardware.
Sming version 4.3 introduced partition tables to support multiple architectures, different hardware variants and custom flash layouts without restriction. It is binary compatible with the Esp32 IDF partition tables but with a consistent API across all architectures.
See Hardware configuration for details.
A typical layout for a 4MByte Esp8266 device might look like this:
Address
Config variable
Size
Source filename
Description
(hex)
(if any)
(KB)
(if applicable)
000000
1
rboot.bin
Boot loader
001000
4
rBoot configuration
002000
ROM_0_ADDR
rom0.bin
First ROM image
102000
ROM_1_ADDR
rom1.bin
Second ROM image
200000
RBOOT_SPIFFS_0
300000
RBOOT_SPIFFS_1
3FA000
4
Partition table
3FB000
4
blank.bin
RF Calibration data (Initialised to FFh)
3FC000
4
esp_init_data_default.bin
PHY configuration data
3FD000
12
blank.bin
System parameter area
Note
This was the previous layout for a 4MByte flash device:
Address |
Config variable |
Size |
Source filename |
Description |
---|---|---|---|---|
(hex) |
(if any) |
(KB) |
(if applicable) |
|
000000 |
1 |
rboot.bin |
Boot loader |
|
001000 |
4 |
rBoot configuration |
||
002000 |
ROM_0_ADDR |
rom0.bin |
First ROM image |
|
100000 |
RBOOT_SPIFFS_0 |
|||
202000 |
ROM_1_ADDR |
rom1.bin |
Second ROM image |
|
300000 |
RBOOT_SPIFFS_1 |
|||
3FB000 |
4 |
blank.bin |
RF Calibration data (Initialised to FFh) |
|
3FC000 |
4 |
esp_init_data_default.bin |
PHY configuration data |
|
3FD000 |
12 |
blank.bin |
System parameter area |
The actual layout in use can be seen by running make map
.
Speed and cachingο
Flash memory is accessed via an external SPI bus, so reading it takes about 12x longer than reading from internal RAM. To mitigate this, some of the internal RAM is used to cache data. Part of this is managed in hardware, which means if the data required is already in the cache then there is no difference in speed. In general, then, frequently accessed data is read as if it were already in RAM.
Bear in mind that every time new data is read via the cache, something else will get thrown away
and have to be re-read. Therefore, if you have large blocks of infrequently accessed data then
itβs a good idea to read it directly using flashmem_read()
. You can get the address for a
memory location using flashmem_get_address()
.
See Program Space for details of how to store data in flash, and access it.