Flash Strings
Introduction
Strings are basically just arrays of char, but have additional methods to allow them to be used more easily.
These methods are consistent with Wiring String
, so should be reasonably familiar.
length()
returns the number of characters in the String, excluding the NUL terminatorsize()
returns the number of bytes of storage used
For example, “123” is actually stored as { '1', '2', '3', '\0' }
so the length is 3 and the size is 4.
However, “1234” is stored as { '1', '2', '3', '4', '\0' }
so the length is 4 and the size is 8.
Using Strings
Note
You can use FSTR::String
or the Sming-provided FlashString
alias to work with Strings.
Within a function:
DEFINE_FSTR_LOCAL(myFlashString, "This is my flash string");
Serial.println(myFlashString);
Serial << "myFlashString has " << myFlashString.length() << " chars and occupies " << myFlashString.size() << " bytes" << endl;
To use Strings across translation units, we do this in the header:
DECLARE_FSTR(myFlashString);
And in a source file:
DEFINE_FSTR(myFlashString, "I am a flash string\0I've got a Naughty NUL.");
You can generally use a Flash String anywhere you can use a regular Wiring String as it has
an implicit ::String() operator. Note that WString
is used within the library for disambiguation.
See also CStringArray
.
Inline Strings
Use the FS()
macro to create Flash Strings inline:
Serial.println(FS("A Flash String"));
Note
The macro makes use of FS_PTR()
which creates the structure and returns a pointer to it.
It behaves like a function call, although the compiler inlines the code.
Therefore FS() may only be used within functions. At file scope you’ll get this error:
statement-expressions are not allowed outside functions nor in template-argument lists
The example above doesn’t provide any improvement over F
as there are no
Flash String overloads available, so is equivalent to this:
String s = FS("A Flash String");
Serial.println(s);
However, it’s rather different if you pass it to a function which recognises Flash Strings, like this:
FSTR::println(Serial, FS("A Flash String"));
This is equivalent to:
FS("A Flash String").printTo(Serial);
Serial.println();
FSTR::String::printTo()
uses no heap and imposes no restriction on the string length.
Note
Sming contains general streaming support via Print
, so FlashString objects can
be printed like this:
Serial.println(myFlashString);
Serial << myFlashString << endl;
This is implemented via non-virtual printTo overrides.
Nested Inline Strings
It would be really useful to be able to use inline Strings within nested structures, and this can be done provided those structures are in RAM.
Important
Inline Strings cannot be used when defining Vectors or Maps.
Here’s is a simplified structure we will attempt to initialize:
static const struct {
const FlashString* string;
} flashData PROGMEM = { FS_PTR("Inline Flash String") };
Serial.println(*flashData.string);
The static flashData structure gets initialised at runtime on first use, as per C++ rules.
This attempts to copy our pointer into the flashData structure which clearly it cannot do
as it’s in PROGMEM
, so we get a LOAD/STORE error. We must remove PROGMEM.
Avoiding the heap
Instead of using a temporary Wiring String, you can use LOAD_FSTR()
to load the
content into a temporary stack buffer:
DEFINE_FSTR(globalTest, "This is a testing string");
void func()
{
LOAD_FSTR(local, globalTest);
printf("%s, %u characters, buffer is %u bytes\n", local, globalTest.length(), sizeof(local));
}
You can do this with inline Flash Strings using FSTR_ARRAY()
:
FSTR_ARRAY(buffer, "text");
Is roughly equivalent to:
char name[] = "text";
Except the buffer is word aligned, so sizeof(name) may differ.
Macros
-
FS_PTR(str)
Define an inline String and return a pointer to it.
Note
The rather obscure
asm
statement is required to prevent the compiler from discarding the symbol at link time, which leads to an ‘undefined reference’ error
-
FS(str)
Define an inline FSTR::String and return it as a copy.
Example:
Serial.println(FS("This is a Flash String"));
-
DECLARE_FSTR(name)
Declare a global FSTR::String& reference.
Note
Define the FSTR::String object using DEFINE_STR()
- Parameters:
name
-
DEFINE_FSTR(name, str)
Define a FSTR::String object with global reference.
Example:
DEFINE_FSTR(test, “This is a test\0Another test\0hello”)
The data includes the nul terminator but the length does not.
- Parameters:
name – Name of FSTR::String& reference to define
str – Content of the FSTR::String
-
DEFINE_FSTR_LOCAL(name, str)
Like DEFINE_FSTR except reference is declared static constexpr.
-
DEFINE_FSTR_DATA(name, str)
Define a FSTR::String data structure.
- Parameters:
name – Name of data structure
str – Quoted string content
-
LOAD_FSTR(name, fstr)
Load a FSTR::String object into a named local (stack) buffer.
Example:
DEFINE_FSTR(globalTest, "This is a testing string") ... LOAD_FSTR(local, globalTest) printf("%s, %u characters, buffer is %u bytes\n", local, globalTest.length(), sizeof(local));
-
FSTR_ARRAY(name, str)
Define a flash FSTR::String and load it into a named char[] buffer on the stack.
Note
Equivalent to
char name[] = "text"
except the buffer is word aligned. Faster than using a temporary Wiring String and avoids using the heap.- Parameters:
name – Name of char[] buffer
str – Content of FSTR::String
-
IMPORT_FSTR(name, file)
Define a FSTR::String containing data from an external file.
See also
See also
IMPORT_FSTR_DATA
- Parameters:
name – Name for the FSTR::String object
file – Absolute path to the file containing the content
-
IMPORT_FSTR_LOCAL(name, file)
Like IMPORT_FSTR except reference is declared static constexpr.
-
FSTR_TABLE(name)
declare a table of FlashStrings
- Deprecated:
Use a Vector or Map
Declares a simple table. Example:
Table entries may be accessed directly as they are word-aligned. Examples:DEFINE_FSTR(fstr1, "Test string #1"); DEFINE_FSTR(fstr2, "Test string #2"); FSTR_TABLE(table) = { &fstr1, &fstr2, };
debugf("fstr1 = '%s'", FSTR::String(*table[0]).c_str()); debugf("fstr2.length() = %u", table[1]->length());
- Parameters:
name – name of the table
String Class
-
class String : public FSTR::Object<String, char>
describes a counted string stored in flash memory
Public Functions
-
inline size_t size() const
Get the number of bytes used to store the String.
Note
Always an integer multiple of 4 bytes
-
inline flash_string_t data() const
Get a WString-compatible pointer to the flash data.
-
bool equals(const char *cstr, size_t len, bool ignoreCase = false) const
Check for equality with a C-string.
Note
loads string into a stack buffer for the comparison, no heap required
- Parameters:
cstr –
len – Length of cstr (optional)
- Return values:
bool – true if strings are identical
-
inline size_t size() const