Tables
Introduction
Simple tables can be implemented using Arrays, like this:
struct TableRow {
float columns[3];
int operator[](size_t index) const
{
return columns[index];
}
};
DEFINE_FSTR_ARRAY(table, TableRow,
{0.1, 0.2, 0.3},
{0.6, 0.7, 0.8}
);
for(auto row: table) {
Serial.printf("%f, %f, %f\n", row[0], row[1], row[2]);
}
Each row is a fixed size. The FSTR::TableRow
class template is provided to simplify this:
#include <FlashString/Table.hpp>
using FloatRow = FSTR::TableRow<float, 3>;
DEFINE_FSTR_ARRAY(table, FloatRow,
{0.1, 0.2, 0.3},
{0.6, 0.7, 0.8}
);
Serial.println(table);
If you want to create a table with rows of different sizes or types, use a Vector.
Class Template
-
template<typename ElementType, size_t Columns>
class TableRow Class template to define the row of a table.
Use with an Array Object to construct simple tables. Methods provide Object-like access.
- Template Parameters:
ElementType –
Columns – Number of columns in the table
Public Functions
-
inline ElementType operator[](size_t index) const
Array operator.
- Parameters:
index –
- Return values:
ElementType –
-
inline size_t length() const
Get number of columns.
- Return values:
size_t –