Mac-OS Installation
Quick Install
Install command-line development tools:
xcode-select --install
Check if
homebrew
is installed:brew
If not, install it:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Check https://brew.sh/ if there’s any issues here.
Prepare installation directory
Let’s use /opt as the main directory for tools and Sming.
Regular users may not have access to /opt, so do this:
sudo chown $USER /opt
(alternatively, use a different directory).
Fetch the Sming repository:
git clone https://github.com/SmingHub/Sming /opt/sming
If using a directory other than
/opt
then you’ll need to editsming/Tools/export.sh
before proceeding.Run the installer:
source /opt/sming/Tools/install.sh all
If you want to save disk space then you can select which tools to install. Get a list of available options like this:
/opt/sming/Tools/install.sh
Vscode
Eclipse
(Optional):
brew install Caskroom/cask/eclipse-cpp
Note
The following information may be out of date.
Environment Variables
Open with a text editor the .profile
file in your home directory, and add these lines:
export ESP_HOME=/opt/esp-quick-toolchain
export SMING_HOME=/opt/Sming/Sming
(Optional step)
(used by Make and Eclipse - make sure to quit Eclipse first)
If you installed Eclipse manually, substitute
/opt/homebrew-cask/Caskroom/eclipse-cpp/4.5.1/Eclipse.app
to
/Applications/Eclipse/eclipse.app
:
sudo /usr/libexec/PlistBuddy -c "Add :LSEnvironment:ESP_HOME string '/opt/esp-open-sdk'" /opt/homebrew-cask/Caskroom/eclipse-cpp/4.5.1/Eclipse.app/Contents/Info.plist
sudo /usr/libexec/PlistBuddy -c "Add :LSEnvironment:SMING_HOME string '/opt/sming/Sming'" /opt/homebrew-cask/Caskroom/eclipse-cpp/4.5.1/Eclipse.app/Contents/Info.plist
sudo /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f /opt/homebrew-cask/Caskroom/eclipse-cpp/4.5.1/Eclipse.app
Using Eclipse on Mac
If you are using Eclipse to build the samples you need to make sure the path is set correctly for the make process.
Your project must also be configured to use the correct serial port for your ESP8266. You can change it like this:
make COM_PORT=/dev/tty.usbserial
Next, ensure that you can build the Basic Blink from a terminal window:
cd $SMING_HOME/../samples/Basic_Blink
make
This will also build the required framework components, so may take a few minutes.
If this works without errors then type echo $PATH
and copy the resulting path
to the clipboard.
Now fire up Eclipse and go to
Eclipse ==> Preferences ==> C/C++ ==> Build ==> Environment
and add a new variable PATH. Paste in the path saved from the terminal
session above. You can also add SMING_HOME
and ESP_HOME
variables here
the same way as you set in the export commands above which will then be
set for all the projects.
The standard make files use miniterm.py
to provide a serial Terminal for
debugging the ESP8266. Miniterm does not work inside Eclipse so you
should disable it like this:
make KILL_TERM= TERMINAL=
This will prevent Eclipse from trying to launch miniterm and throwing an error about Inappropriate ioctl for device.
You can use the built in terminal in Eclipse Oxygen by adding it using
Window ==> Show View ==> Terminal
then setting terminal type to Serial
and setting the port to the port
the ESP8266 is connected to. Remember to disconnect before tying to
re-flash the device though.
Compile Sming Examples
See Sample Projects for a list of all examples provided with Sming:
cd $SMING_HOME/../samples/
If you want to test some of the examples, try this:
cd $SMING_HOME/../samples
cd Basic_Blink
make
# The command below will upload the sample code to your ESP8266 device
make flash
Next steps
Proceed to Configuration.